I don’t know how to explain this type of game to you unless you’ve played this type of game before. It’s a metroidvania, but, it’s… thicker than that. I suppose it’s a metroidvania that feels like adventure island – but, that’s because it’s inspired by Wonder Boy, which… is Adventure Island.
Interestingly, when you first start this game, you run right to left instead of left to right. I think they did that to just teach you that the game was hardly what you’d consider a normal video game. Although, what’s weird about it… is afterwards… it’s what I’d consider a normal video game. In fact, it’s EXACTLY what normal video games should be. The level design is staggeringly good. There isn’t a wasted piece of level. It’s just beautiful. You start out meeting a princess and go on a small quest to bring her back to her castle, upon doing so, you get swept up in a game for the universe or something, I’m not going to ruin it for you, but, there’s some big bad evil. Anyway, you go collect things to fight the badguy. It reminds me of SAVAGE: The Shard of Gosen in a lot of ways, and, man, that’s freaking amazing. SAVAGE is the bee’s freakin’ knees, man.
The graphics are amazing. It feels like it’s straight outta the Sega days, though, you can tell that there’s a lot more benefits to modern technology than being able to make things that don’t look like squares. Every piece of the game looks incredible, even if it’s not exactly your favourite art style, it’s sure to keep things clear enough for you to never get lost, something I can’t say about a lot of modern 3D graphical games, which I lose track of my character in all the time. I mean, sure, you standing in front of the king holding your sword up like you’re ready to cut his face off doesn’t make any sense, but, neither does running right to left, and I somehow justified that earlier in this review.
So, although there’s some great tunes, some of the padding is atrociously old sounding. That grindy annoying noise is NOT good, and there’s a reason we’ve moved away from chiptune music as days have gone by. Not all of it’s bad, most of it’s pretty excellent, but once in awhile, the limitations of chiptunes show up and you KNOW it’s atrocious. It’s… ugh, anyway, the actual sound effects are great, and very rarely does something seem bad, but, when that music is bad, it’s glaring, so… I have to make sure to address it.
The game has incredible level design. I mean, it’s no Megaman, but it’s pretty freaking close. Speaking of, if someone says Megaman and it is somehow someway in comparison to your game, that’s such a compliment you should buy that guy a steak dinner. Just saying. I’m talking to you, Aggelos level designer, I want a damn steak for that line, ’cause I’m either lying or your game is fan-fucking-tastic in the level design department. There are no wasted maneuvers. Lots of little jumps to challenge you, but nothing that you aren’t taught to do in a safe environment before getting the full-court press.
Aggelos is a game that if you’re hardcore into platformers, is right up your alley. If you’re not, well, stop telling everyone how much you love Earthworm Jim then, ya poser. It’s $14.99 USD, and, if that’s too much, let me tell you, I’ve played worse games for $60.00 – plenty of them. I wholeheartedly recommend Aggelos, despite having a name that makes me think about eggs.
Disclosure: We received this game for free.
Developed by: Storybird Games