I was always the tough guy in my group of nerd friends, I was the barbarian, the warrior, the tank, and the muscle, so, when it came down to great ideas of what a wizard would do, I mostly understood wizards as things that my friends who didn’t want to punch dinosaurs would play as. Basically wussies.
<== I mean, you show me a guy who plays a wizard that doesn’t look like this. Show me ONE.
I, on the other hand, went to task customizing my dude to look like freakin’ Magneto, so… I didn’t have to be some silly old mage. I could just be the guy who answers the world famous juggalo question (obviously, the answer is fucking magic).
I have an associate who said that he plays a wizard, and his wizard is a girl, well, not in this game, there are no girl wizards in Fictorum, so, all you red pill kids should be whippin’ out your willies and going to town, there ain’t any gross looking girls here to ruin your games!
Fictorum is a game where wizards aren’t just noodle-armed pathetic types. They’re the strongest guys on planet earth. You play as “A fictorum” and, the last of his kind, on a quest to go kill the guy who is trying to have you killed, as you generally do when one tries to kill you.
The game’s main navigation points are similar to FTL’s star map type setup, except, you aren’t in space, and you’re travelling from mountaintop to mountaintop, where the last bastions of civilization hide from the dudes with magic leaking from their bodies.
Upon entering a mission the gameplay departs fully from FTL, and suddenly you’re in the field as this wonderous fictorum, shooting whatever kind of magic you kitted up with at enemies, playing the role of child with a magnifying glass to the ants that skitter around you.
There’s very little difference between enemies and innocents, but, I think that’s on purpose. The world’s your oyster, people say, but, just like your oyster, it probably tastes salty and it’s definitely not for everyone. That’s pretty much exactly how I’d describe this game.
Graphically, the game has some impressive feats that’ll be lost in the sea of people bitching because it looks like it came straight out of Playstation 2’s cabinet of games with kinda sad textures. But hey – when you shoot a building with a fireball, it will explode. I mean, chunks of building everywhere. It’s pretty neat in that way. Unfortunately, if you’re finding yourself entering a building or something, and an enemy decides to walk in after you, you’re going to explode the building while you’re in it, and, tumbling chunks of wall WILL hurt your dude. The game’s use of the same textures for buildings over and over isn’t something I have a problem with, but, people are gonna bitch. The audio is okay, no voices or anything, but, the sounds of meteors hitting buildings and the casting of magic is excellent.
One of the cool things is all of the additional bonus runes you can add to spells kind of change the way they work normally, but, shaping a spell is a significant boost to those runes. It’s cool – but, it’s also easy to make your spell cost so much it’s not worth using, so, there’s some balance there that the player has to maintain. Equipment is almost always a direct upgrade, so, while the system is nice, I feel like you could almost do without it. It really doesn’t help you customize anything, as there wasn’t ever a point where I was really stuck between two choices of great armor.
All in all, it’s definitely not going to replace a fully fleshed out RPG if that’s what you’re looking for. However, if you want something roguelike and fun while also being self contained and potentially challenging, this game has a lot of good features that you’ll love. Don’t go into it thinking you’re going to get the greatest thing in the world, but, for $19.99 – It’s a pretty solid effort by a team of 4 guys. (Note: It’s currently on sale for 40% off until July 5th. That makes it $11.99 right now!) It’s definitely worth 12 bucks.
Disclosure: We received this game for free.
Developed by: Scraping Bottom Games