Low Magic Age is like, if Darkest Dungeon had a baby with Dungeons and Dragons, and that baby took all of it’s schizophrenia medication, but still got into an abusive relationship with Mount & Blade, and they popped out Low Magic Age WAY before term – but hey, it’s an early access game that’s had a whopping 67 updates since January 2017, so, you’re definitely getting active devs on this one.
Low Magic Age is sorta… a tactical RPG where you control an entire party of dungeons and dragons characters while doing things like going through dungeons and trading with people on a world map. It really is a lot like a turn based version of Mount & Blade, except your party is limited in size significantly, and they are all useful. Well, mostly. I mean, nobody likes a rogue in a fight. (Note: They’re good, but, better for traps and stuff. Just let your fighters do the fighting.)
The graphics are super basic. They are just… still sprites that you use to indicate where your characters are, they basically count as tokens on a D&D board. It’s great, because they are clear, and it’s up to you what your characters look like – this is important, because you can set them to all look the same and just be consistently confused, OR, you can set them to be unique and help you set up tactical positions. Nothing spectacular at all in the graphics department of this game, but it does it’s job. And, for Low Magic Age, costing less than 5 bucks, in early access, I can’t even complain about it. There’s just too much good stuff going on to worry about jraphics. (<– Often, I put “jraphics” instead of graphics so that if my associate Methuselah reads this, he’ll realize that gif is pronounced like “Gift” instead of “Jiff” like peanut butter.) The audio, on the other hand, is like, 2 or 3 tracks, and they play over and over, so that’s kind of really super annoying. It’s not that the game’s bad, or that the music’s bad, just… hearing the same thing forever kinda sucks.
A fantasy RPG with turn based tactical battles, with field of view, cover, flanking, and other classic tactics from the OGL (open game license – made by Wizards of the Coast) – you build a party of up to 6 characters – it’s got seven races, three “basic classes” (Fighter, Magic user, and Rogue) and then you can customize everything about those characters. Tons of equipment, tons of monsters, and a lot of skills and spells to choose from. It’s REALLY thick for a 5 dollar early access game.
You’ll see a lot of fights that are tough, some that are pretty basic, like I mentioned, in adventure mode, there’s a lot of walking around on the world like Mount and Blade, and there’s some lopsided fights you’re better off avoiding.
In arena mode (which I assume was originally kind of a placeholder, but now has become a thing), there’s one set store that has rare pieces that you can buy, but, in actual adventure mode – you’re looking at having to travel around the map looking for that certain item you’re looking for. (I was looking for a bladed chain for a fighter for the longest time, for example.) A big get for this game will be adding additional quests that are more than visiting other cities, and, I’m not 100% on their build ideas or schedule, and I won’t claim to be, but, I think this game is worthwhile already – but it could be, and seems like it will be, much more fleshed out than the initial 5 bucks it costs right now. (It’s on sale ’til the 26th, so get it while it’s hot.)
I think Low Magic Age is a great game for RPG or D&D enthusiasts alike, you can definitely consider this as an option if you’re looking to scratch that tactical game play itch, even if the visuals aren’t some amazing thing. 5 bucks? 10 bucks? Yeah, baby it’s worth it.
Disclosure: We received a copy for free
Developed by: Low Magic Studios